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> Muscle Bone Plugin

It is recommended that you should be running LW 7.0b as we do not test on anything else but the latest. If you find anything lacking or incorrect, contact us immediately and it will be fixed right away.


Concept: This is a pluggin that takes care of all expression and following in the muscle bone setup procedure making it besides easy to set up. IT MAKES IT EASY!!

Not going to bother with theory read the original breakdown for that!

How to create a muscle bone with it:



Create the a null (rep the mesh), add your bone that is going to be the muscle. Add an IK pointer bone. Setup the IK channels and goal. Slap the muscler modifier pluggin in the motion options on. Tell the pluggin what the target/goal is.

Microwave for 15 minutes and laugh how easy it was 8D.

How it works:



- Target is the goal for IK muscle bone/ IK chain goal.

- Extra pull is seems to exponentially add muscle bulge and stretch. (Possible use would be for having multiple muscles following one goal and using it to give differ the effect for each muscle.

- X and Y buldge is just how much the muscle budlges and stretches when it expands and contracts.

Key notes:

- When you open the plug, to close it you must choose a target.

- When you save your scene you cannot send the scene to a different computer unless the lscript is located in the exact same dir structure. If you do it will simply just say “cant find plug” then you have to manually point the lscript RT modifier in each muscle bone to where the script is located and resave. This seems to be the shortcoming of the lscript format. If anybody knows how to compile the script into a .p it would be much appreciated.

Recognition:

This plug was developed by:

Shaun Nemesis CGI Shaun@nemesis-cgi.fsnet.co.uk

I want to extend my personal thanks to my new friend Shaun for sharing this open source to the waver community.





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